Introduction
INFO
Basic JSON knowledge is required
Default Components allows you to change the data components of any item in the game, vanilla and modded.
The mod works with datapacks and can be easily setup
If the mod is present on the client it will synchronize all the components and display the custom components on other mods and the creative inventory
Creating a datapack
To create the datapack you must head to you world folder, then to datapacks
There you create a folder with the name of your choice
Inside the folder create a pack.mcmeta
file and a data
folder
On pack.mcmeta
put the following:
{
"pack": {
"description": "Custom default components",
"pack_format": 61
}
}
Feel free to customize the description
content
Configuring
All items have a unique ID in the following format: namespace:path
, for example minecraft:diamond
To visualize the identifier enable advanced tooltips with F3 + H
, it will show in dark gray at the bottom of the item tooltip
Note both the namespace
and the path
separately
INFO
The namespace is the mod id of the item, for vanilla Minecraft it is minecraft
The path represents the item, but may not always match the item name, for example, Block of Diamond
is diamond_block
Inside the data
folder you will create a new folder with the name being the namespace of the item you want to change
Inside your namespace folder, create a new folder named default_components
and navigate into it
Now create a file named <path>.json
with <path>
being the item's path
To modify the components of ALL items you must create a file named all.json
in the minecraft
namespace
Now, inside the JSON file, put the following content:
{
"add": {},
"remove": []
}
Inside add
you will put the components to add/override, on the format "<component>": <value>
For remove
you will use the format "<component>"
Both add
and remove
are optional
The list of all vanilla components and their structure can be found here
DANGER
Some components are required for items to function, and removing them may render them useless or even result in crashes
At the end it should look something like this:
{
"add": {
"minecraft:consumable": {},
"minecraft:food": {
"saturation": 1,
"nutrition": 1
}
},
"remove": [
"minecraft:max_stack_size"
]
}
Now your datapack is ready for use!
To enable it run /datapack enable <datapack>
If you already have the datapack enabled simply run /reload
to update the components
Players with the mod will have their items updated immediately, vanilla players may need to open a chest or move items around for the changes to show for their clients